P+ - Captain Falcon - Action - 0x113 SpecialS
Entry Script
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
- FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 20 }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x17) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x18) }
- Posture(3)
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- if (OnGround)
- Subroutine(0x1b030)
- else
- Subroutine(0x1b0d0)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (TouchingAFloorWallOrCeiling value(4)) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
- PreviousInterruptAddRequirement(OnGround)
- PreviousInterruptAddRequirement((InternalConstantInt(CharacterDirection) GreaterThanOrEqual scalar(0)))
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (TouchingAFloorWallOrCeiling value(2)) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
- PreviousInterruptAddRequirement(OnGround)
- PreviousInterruptAddRequirement((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableGlide))
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
- loop Infinite times:
- if (OnGround)
- BoolVariableSetTrue { variable: RandomAccessBool (0x18) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
- SetAirGround(15)
- CallEveryFrame { thread_id: 9, script: 0x1b080 }
- if (BoolIsTrue RandomAccessBool (0x17))
- ChangeSubaction(SpecialSStart)
- else
- ChangeSubactionRestartFrame(SpecialSStart)
- BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- SetAirGround(17)
- CallEveryFrame { thread_id: 9, script: 0x1b120 }
- if (not(BoolIsTrue RandomAccessBool (0x18)))
- if (BoolIsTrue RandomAccessBool (0x17))
- ChangeSubaction(SpecialAirSStart)
- else
- ChangeSubactionRestartFrame(SpecialAirSStart)
- BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
- else
- ChangeSubactionRestartFrame(SpecialAirSStartGround)
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script